Instant Ledge Wall Jump (ILWJ)

Summary

Using specific inputs, characters capable of wall jumping can do so instantly from a ledge hang on stages with flat sides or on Final Destination.

Requirements
  • Must be playing a character that can wall jump
    • NOTE: Characters that wall cling will not instantly wall jump when performing this technique (e.g. Diddy Kong, Greninja) and will instead wall cling.  However, they can wall jump out of the wall cling and gain somewhat similar benefits as this technique.
  • Only works on stages with flat sides (most Omega stages) and on Final Destination
How To Perform
  • Hang from a ledge.
  • Slightly push analog stick away from stage.
  • Immediately smash analog stick towards stage.
  • If successful, your character will wall jump instantly away from the ledge.
Uses
  • Can edge guard directly from a ledge hang with unexpected forward airs and specials facing towards recovering opponents (e.g., Megaman's Forward Air, Mario's F.L.U.D.D. attack)
  • Characters whose instant wall jumps have a sufficient height can hold analog stick towards stage to land back on stage (e.g. Megaman)
  • Can interrupt wall jump with a second regular jump, allowing you to rise vertically up and past the ledge while still facing away from stage.
    • If second jump performed late following wall jump
      • Can recover high while still facing away from stage
      • Can rise over and above the ledge and land on stage with falling Forward Air or forward facing Special
    • If second jump performed at very beginning of wall jump
      • Can perform a rising Back Air towards the ledge
      • For certain characters, can recover with low landing onto stage while facing stage ledge (e.g. Cloud, Captain Falcon)
Pros & Cons
  • Provides a variety of unique edgeguarding and recovery options for wall-jumping characters from a ledge hang
  • Very fast, difficult to predict among many other ledge hanging options
  • Sensitive input, requires practice to execute consistently

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