Fast-fall Brake/Cancel

Summary

Inputting an attack after a fast-fall resets the fall speed back to normal, effectively braking your speed in the air and cancelling the fast-fall.

Requirements
  • Does not work for fast-falled free-fall (helpless) state when performing this technique, as free-fall does not allow attack inputs that could be used to brake (e.g., you can't input any attacks in a fast-fall executed during the falling portion of Mario or Roy's Up-B Special move)
  • Works for most aerial and special attacks
    • For attacks that temporarily interrupt the fall state (e.g., Luigi's Side-B Special move), fall speed resets to normal after the attack animation completes
    • Brake will not work for attacks whose animations force a character to suddenly drop until landing on stage or self-destructing offstage (e.g., Ike or Cloud's Up-B recovery)
How To Perform
  • Fast-fall in the air
  • Input an attack anytime during the fast-fall
  • During the attack your falling speed is slowed down and reset to normal
Uses
  • Cancel a fast-fall and resume normal fall speed
  • Control your aerial positioning and speed
    • Multiple fast-falls and aerials can be input as needed for movement mixup
    • Can bait punishable reaction out of opponent with fastfall
    • Can potentially avoid incoming opponent attacks by slowing down above their reach
    • Because your vertical speed is slowed, have more time to adjust horizontal positioning
Pros & Cons
  • Allows you to slow down a fast fall
  • Safe method to gain more aerial speed/position control
  • Easy to execute

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