Edge Sliding

Summary

Tilt, down-smash attacks and grabs for certain characters can be carried across the ground in a slide by executing a turnaround when dashing towards a platform/stage edge.

Requirements
  • Must be at or near a ledge to perform
  • Only works on tilts, down-smash attacks and grabs for certain characters
    • Some characters don't slide (e.g., Bowser, Roy)
    • Other characters can slide from ledge, but don't need this technique as they always slide from turnaround regardless of ledge presence (e.g., Marth, Donkey Kong)
How To Perform
  • When near ledge
    • Run towards a platform/stage edge
    • At the ledge, perform a turnaround
    • As your turnaround momentum carries you away from the ledge, input a tilt, down-smash attack or grab
  • When at ledge
    • Stand exactly at platform/stage ledge
    • Dash quickly away from ledge, but then cancel this dash immediately into a dash back towards the ledge (this is pivot dash)
    • As you dash into the ledge, perform a turnaround
    • As your turnaround momentum carries you away from the ledge, input a tilt, down-smash attack or grab
Uses
  • Carry your tilt, down-smash attacks and grabs in a slide across the ground as you move away from a ledge
Pros & Cons
  • Gives extended reach for tilts, down-smash attacks and grabs near ledges by carrying them in a slide
    • Can punish unsuspecting enemies with attacks that otherwise wouldn't reach
    • Can open up combo opportunities (character and damage dependent)
  • Modifies positioning from ledge in a safe way
  • Can be used to condition opponents, but also can become predictable/punishable if overused
  • Only works or is only necessary for certain characters for certain attacks
  • If turnaround is missed, might fall off edge and potentially shift neutral state to opponent's advantage

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